Over 20 years ago, London there was consumer-oriented virtual reality helmet. In a theme park near London has two enormous chairs, the two chairs of the built-in computer, and connect the two big helmet, put on the helmet can be experienced "virtual reality game", including the simulated flight. But in the helmet of a huge, ugly and very heavy, because the user experience and market narrow problems, such products gradually dying out.
How to obtain ground-breaking technology is the virtual reality industry can revive the primary factor. Motion sensors larger than the virtual reality market. Video game industry has a $ 60 billion market, due to its characteristics-immersion (immersion) and escape (escapism).
Consumer-level virtual reality games can be said to be a failure. Virtual reality is widely used in automation industry, and even NASA should be used to train astronauts. But for consumers,, virtual reality of products still is expensive and heavy of; and sometimes will errors recognition or leak recognition user action, this on immersion type application produced is big effect; again plus action recognition of lag time is long, led to user experience is poor; phase more and today of standard image, at image also too original, and 18 inches of TV screen also to reached virtual reality world of effect. KENZO iPhone 6 Case
In Facebook before the acquisition, Oculus company in raising project on Kickstarter Oculus Rift. Valuation of social media that Oculus Rift20 billions of dollars proved that coming decades will have a broad market of virtual reality.
In gaming, either console or PC games at fidelity and immersed sense there is still a lot of room for improvement.
Nintendo's Wii opened a somatosensory era, although in some ways has been replaced by Sony and Microsoft. Today's games are no longer pursued more dazzling images and larger screen, replaced by the pursuit of ever more immersive effect. This is the reason why PC gaming even more powerful – virtual reality images of realistic levels, well above the best hosting games. Oculus has started like the PC and smart phones, into the family.
PC machines have 4K that can handle extremely high resolution images for virtual reality applications to increase weight. At present, two high-end graphics cards to more easily deal with 4K game images. AMD's Radeon R9 295X2 kajugui, dual GPU Nvidia upcoming Titan z graphics card may also be expensive. Lucky is now 4 k resolution monitor to less than US $ 1000, AMD and Nvidia gaming graphics card that supports 4K images of the company, will have a bigger market. If 4K can monitor and video card significantly lower prices, large scale application of high resolution virtual reality, there may be.
For the game, meant the application of based on virtual reality immersive experience. Holographic described in the movie Star Trek deck, almost all types of gaming needs. Virtual reality once the mass games, almost all of the games have a huge impact. cover Kenzo iPhone 6
Not only can be applied to virtual reality games, some companies have applied to the product, Oculus Rift is an example. Can also be applied to the famous buildings and cities--a virtual journey through the use of recording technology similar to Google Street view, immersive experience for users.
When you're shopping online, especially when buying clothes, sometimes pictures do not keep up? Virtual reality by providing high resolution 3D model to change online shopping experience, even better than online retailers offering a full range, can provide near-store shopping experience for you.
Television industry is in danger of being subverted. Virtual reality may affect all forms of home entertainment. May emerge more within a few years of virtual reality products: Oculus VR and Facebook now have an advantage, but may also be replaced by the new from the show.
Via:Forbes
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